11/19/2023 0 Comments Half life source better movement mod![]() cl_gauss_tracer (0 | 1) - if 1, renders the line that shows how the gauss beam will act.If you want multiple commands to execute, just set the variable like that: cl_autocmd_cmd "stop save mysave". cl_autocmd_cmd - sets the command that is executed when you touch the autocmd plane.cl_autocmd_distance - sets the distance, in which you have to be from the autocmd plane, for cl_autocmd_cmd to execute.I don't really know a good way of explaining it. Imagine an infinite thin wall with cl_autocmd_plane coordinate set to cl_autocmd_coord. Again, this is more understandable visually. cl_autocmd_coord - sets the coordinate value to check.This is more understandable if you look at it in-game. cl_autocmd_plane (x | y | z) - sets the coordinate that is checked.cl_autocmd_render (0 | 1) - if 1, autocmd planes are rendered (drawn to the screen).cl_autocmd_enable (0 | 1) - if 1, autocmd planes execute commands.If you want multiple commands to execute, just set the variable like that: cl_autostopsave_cmd "stop save mysave". cl_autostopsave_cmd - sets the command that is executed when you enter the autostopsave point.cl_autostopsave_radius - sets the radius of the autostopsave point.cl_boxes_render (0 | 1) - if 0, custom boxes are not rendered. ![]() This is a floating point value, which means that you can set it to, for example, 0.5. cl_ruler_autodelay - if greater than 0, sets the points automatically to your position every seconds.cl_ruler_render (0 | 1) - if 0, ruler points are not rendered.cl_ruler_enable (0 | 1) - if 1, you can add points to the ruler.cl_wallhack (0 | 1) - if 1, renders entities through walls.cl_modelalpha (0 | 1) - if 1, viewmodel is 50% transparent.cl_rendergibs (0 | 1) - if 0, gibs are not rendered.cl_rendermodels (0 | 1) - if 0, models are not rendered.sv_dumptriggers (0 | 1) - if set to 1, dumps the triggers from the map on map load as custom boxes into a config file that will be located inside your working directory/your mod name/mapname.cfg, for example: Half-Life/hlspbunny/t0a0.cfg.sv_firemon_target - sets the classname, which is monitored using hud_firemon command.sv_info_landmark_model - if set, this model is used for displaying info_landmarks. ![]() sv_info_landmark_display (0 | 1) - if 1, displays info_landmark entities. ![]()
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